Progress Post April
This month was focused on adding bosses and adding a couple new assets. Progress has been a bit slow in April but things should pick up in June.
Welcome to the official website for the roguelite deck builder Calamity Sanctuary. Here you’ll find information about the development of the game, game development article, and other posts. For more information see here.
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This month was focused on adding bosses and adding a couple new assets. Progress has been a bit slow in April but things should pick up in June.
A lot of things have changed since last year. Here’s an overview of all the major changes in the past couple of months
Unless you’ve created a fleshed out engine inside of LibGdx, chances are you’re manually providing asset paths for things like textures, sounds, etc. Here’s ...
Enabling remappable controls in your game is as simple as decoupling the player’s input from the actual action that they want to preform with said input. Let...
The AssetManager handles loading and unloading various assets such as Textures and Sounds. Rather than loading them on use, you can use the Asset Manager to ...